[P3D V5] JS - EBBR - BRUSSELS AIRPORT V2.5

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Brussels Airport (IATA: BRU, ICAO: EBBR) (also called Brussel-Nationaal / Bruxelles-National (Brussels-National) or Zaventem) is an international airport 6.5 NM (12.0 km; 7.5 mi) northeast of Brussels, the capital of Belgium. In 2017, more than 24 million passengers arrived or departed at Brussels Airport, making it the 23rd busiest airport in Europe. It is located partially in Zaventem, partially in the Diegem area of Machelen, and partially in Steenokkerzeel, in the Flemish Region of Belgium. It is home to around 260 companies, together directly employing 20,000 people and serves as the home base for Brussels Airlines and TUIfly Belgium.

The company operating the airport is known as The Brussels Airport Company N.V./S.A.; before 19 October 2006, the name was BIAC (Brussels International Airport Company), which was created by Belgian law through a merger of BATC with the ground operations departments of the RLW/RVA. Since 2011, the airport has been owned by the Toronto-based Ontario Teachers' Pension Plan (39%), Macquarie Group (Macquarie European Infrastructure Fund I and Macquarie European Infrastructure Fund III) (36%) and the Belgian State (25%).

EBBR What's new version 2:
Ground polygons made with the requirements of the SDK Prepad3D-PBR materials used.
Add Visual Docking Guidance System (VDGS) by 12BPILOT
New Animated SODE Jetways for Airbus A380  
3D models now use PBR materials (SDK 4.4)
Add new parkings and remade over 30 parkings
The marking of the Parking lots has been changed.
A custom profile file for GSX has been modified.
AFCAD file has been modified.
New textures for ground polygons.
The 3D model of the terminal has been changed (Gate for the A380 was created)
The terminal textures have been changed.
Small fix
Features:

Fully compatible with FTX Global Base and FTX Global Vector by ORBX
Fully compatible with FTX openLC Europe
Fully compatible with PILOT'S FSG - FS GLOBAL 2018 FTX and default mesh
Shading and occlusion (texture baking) effects on terminal and other airport buildings
Ground polygons made with the requirements of the SDK Prepad3D-PBR materials used.
Visual Docking Guidance System (VDGS) (12BPILOT or GSX Ground Service versions) – see a manual for scenery after installation!
Animated SODE Jetways  
Custom GSX Ground Service settings for scenery (parking's specifications, vehicles, pushback and boarding services) – see a manual for scenery after installation!
Dynamic lighting of the apron 
3D models now use PBR materials (SDK 4.4)
High resolution ground textures / Custom runway textures
High resolution building textures
Many animated custom ground vehicles.
Surrounding area with custom autogen
Fully AI traffic compatible with accurat AFCAD file
Excellent night effects
3D birds
3D grass
Optimized for excellent performance
Fully 3d taxiways lighting
Automatic season change for vegatation, high resolution phototerrain
Realistic reflections on glass 
Inclusion of manual in PDF format
 

 

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