Falcon Field Airport got it’s start in 1941 to serve as a training field for British WWII Pilots. Falcon was to be named Thunderbird Field III and would train British pilots. However, the British said they would like the field to be named after one of their birds, and thus Falcon Field opened.
Eventually it became a civil airport and is now owned and operated by the City of Mesa. Falcon Airport is home to the largest flight school in the world, CAE Oxford Aviation Academy. Falcon is also home to one of the largest Commemorative Air Force units which operates a flying B-17G, and B25J “Maid in the Shade” among others.
With Falcon Field for Microsoft Flight Simulator I have recreated the airport to a high level of detail and accuracy. With extremely detailed airport buildings, hangars, and an up-to-date ground layout. I have also added the brand-new hangar facilities to the north side of the field which in real life are currently still being constructed.
In addition, the scenery comes with further details, such as animated hangar doors at the CAE Hangar, interior modelling of the Tower, Terminal Building, along with an animated advertizing board, functional windsocks, dynamic lighting and PBR-rendered materials.
Features:
• WWII photo wraps on the Control Tower & Hangars which make this airport so unique.
• Up-to-date ground layout of taxiways and aprons. Custom made fixed distance markers for runway 4R/22L which illuminate day & night.
• 128, 3D objects custom made exclusively for Falcon Field
• Includes 4 static aircraft (Piper Archer TX, CH-47 Chinook, B25J, & Yak-52)
• I have made use of PBR Materials to build realistic surfaces for buildings and objects
• Detailed ground markings and new taxiway layouts, including both of the recently added taxiway exits to the north of runway 4L/22R. Custom centreline & edge lining to correct colouring and width. Custom made crack sealent textures on the aprons & runways
• Extremely detailed Control Tower & Terminal Building interiors
• Detailed animated bi-folding hangar doors at the CAE Hangar facility (functions on a timer)
• Functional windsocks which have been modified to accurately show the wind direction.
• Animated Flags
• Traffic lights, & stationary traffic have been added to the road intersections on final approach to runways 4R & 22L
• Terraforming in the vicinity of the airport to correct the default scenery which had flooded road intersections, as this airport sits in a photogrammetry area.
• Runway starting points have been amended to begin at the holding points, this helps to reduce the amount of spawning on the runways.
• Realistic night time dynamic lighting