FEATURES
New 3D Cloud Models and Cloud Structures – The First In-Flight Sim
New
3D cloud model structures and SDK, patterned after real-world cloud
classifications with their own specifications, positions and heights.
Each of the 3000+ 3D cloud model structures were developed in comparison
to their real-world counterpart.
We
have added NEW clouds types, including; altocumulus, stratocumulus,
humilis, mediocris, congestus, tower cumulus, cumulonimbus calvus,
supercell and rainshaft, tornado, stratus, nimbostratus, altostratus and
cirrus class. Real-world cloud model system including (but not limited
to) cloud streets, super cells, wall clouds, funnel, shelf, rain shaft
and tornadoes.
Restructured cloud SDK
for true formation realism. No more upside-down clouds in bizarre and
unrealistic positions, or cloud bases that are presented with repeating
patterns.
Single-session cloud texture variation, allowing more variety during a flight session, increasing the overall realism.
The
new cloud system models storm structures reaching 70,000 feet. We also
modeled the base of our storm clouds and added rain shafts to calvus and
incus cumulonimbus clouds of various intensities, adding to the
realism. Also included are wall and shelf clouds, and in some
circumstances, these will include funnel clouds and tornadoes of various
shapes and sizes.
Real-Time Weather Engine
Intelligent
weather engine that harnesses over 70,000 points of weather data
globally. The weather engine reads and interprets live model data to
sample the atmosphere and therefore will sync the appropriate clouds
structures, allowing for more accuracy. Utilizing the weather engine is
as simple as opening REX Sky Force and the simulator. That’s it,
everything is done automatically without the fuss!
NEW Photo-Based Natural Environment Textures and Innovative Sky Atmospheric Effects (20GB)
Fully DX9, DX10 and DX11 compliant. Tailored to low AND high-end systems.
Elevate
this new visual experience through our new natural, photo-based
environment textures while exploiting the power of PTA integration.
New
techniques create a smoother, realistic and natural sky color blending
at dawn and dusk as well as newly improved visibility and fog. With
VBlend and Vaporous Skies, we have achieved more realistic horizontal
and vertical day, dawn and dusk fog generation and sky visibility
blending.
The sun atmospheric rendering
effects are very cinematic and will be noticeable through the virtual
cockpit, creating even more realism. Sun atmospheric rendering coupled
with HDR elements included for use in Prepar3D 3 and 4.